Wednesday, December 1, 2010

Road Fighter (1991)

This racing game is top fun in a minimal amount of time. Road Fighter is included in the 256 in 1 cartridge, that amongst others also included Tetris and Super Mario Brothers. The game is too limited to be bought separate, but it’s a great extra. It’s good fun though, for a short while. If only because you drive 400 km/h. And who needs breaks anyway?

Graphics

This is as simple as it can get, even for an 8-bitter.

Sound

Bzzzzzzz..

Playability

Gas up to 200 km/h with B, then up to 400 km/h with A and avoid hitting cars that are going in the same direction. It’s formula is that of Outrun and many other arcade racing games: get to the finish line before your fuel is out. Only with a top down view. Some cars will stay in the same place, some will constantly move, others will react to your movement. It’s actually more of a memory game than a racing game. Remembering where the cars are that move and keeping the speed not constantly at top speed, and you’ll manage. Until you have finished all four tracks and pretty much everything seems to be moving. Still too easy? Try level 2.

Instant Fun Factor

Road Righter is a fun game, a true arcade game. It does not try to do something that work: making 8-bit racers that attempt to look good, Outrun excepted. Win your race, get some happy music. The End.

Long Term Fun Factor

There is not really a long term to this, unless you have someone at home who keeps breaking your high scores.

Graphics: 10/20
Sound: 10/20
Playability: 20/20
Instant Fun Factor: 20/20
Long Term Fun Factor: 8/20

Total score: 68/100

Kid Icarus (1986)

One major thing about Kid Icarus is that it’s hard to play, although it's a very good game. More difficult than any game on this platform, as far as I know. Stages 1-2 and 1-3 are a real bitch. The fact that you go from down to up during world 1 (and 3), resulting in many falls down just missing a platform because the screen moves a platform from under you, will result in many people throwing the cartridge out the window before Kid Icarus has really started. Because the second world does go from left to right, you’ll have the choice to run through a level, although that tactic won’t make you rich. The much greater number of doors also gives you to possibility to flee, which is a lot harder in the up-down stages. But then you arrive in the third world, and you’ll be going from down to up again. And the strangest thing is that the final world called the Sky Palace, is pretty easy, due to the fact that your can pretty much ignore the whole level by staying low (right end or center depending on the type of enemies that are close). And even if you don’t, your endurance is enormous by this time. Scratching your nose while playing the first world isn’t possible, while playing the last it is. That’s weird.

Graphics

Kid Icarus came out when the NES wasn’t that old yet. You can see this in the graphics, parts of the game look like Donkey Kong with some extra's. There’s no background, the background color remains fully black (or blue). Kid Icarus himself is displayed very simple. Some of the enemies are too. There is a lot of variation in the way the worlds are made, in the coloring, and so on.

Sound

The main theme of Kid Icarus is a NES Classic, but the sounds and themes in this game are pretty thin. They do not yet use the full potential of the system. Every world has another theme music, so the variation is big.

Playability

This game can be quite a challenge. Simply because you only have one life. You stumble across a elixir once in a while, but still you can’t screw around in this game. Even stage 1-1 might take you way more than one try.  There is also one big flaw, that can become quite annoying: when you duck you fall true a platform. So when you want to duck down to avoid a creature, you might fall through the platform under you.

Instant Fun Factor

The difficulty level is too high for Kid Icarus to be considered Arcade. You’ll have to play parts over more than once, and slacking are speeding is not very wise. You’ll need a lot of hearts (coins) to buy the right items. You could just download the codes somewhere, but what’s the fun in that?

Long Term Fun Factor
There is a password-system that allows you to go back to the start of a level. The password system can be quite annoying, because the passwords are 24 characters long (and you might mix up letters and numbers). The fact that the difficulty level is high and the fact that there is a kind of “coin system” gives you the choice how well or quick you finish levels. This fact increases the long term fun factor. Kid Icarus has a shop system, in which the items are actually pretty expensive. So you can’t play the game very quickly, you have to play it right. Because the codes earned when finishing a stage actually remember your coin level, it might be a good choice to start over completely or partly when finding a shop. You can’t just run through levels, like with most true platformers. You need to apply long term tactics, comparable to The Legend of Zelda. Also, there are a lot of secrets in this game, as well as five (!) different endings. So, you might want to play it more than once.

Graphics: 16/20
Sound: 13/20
Playability: 13/20
Instant Fun Factor: 12/20
Long Term Fun Factor: 20/20

Total score: 84/100

Super Mario Bros (1985)

Although Super Mario Bros is probably the easiest game ever made, it’s still a timeless classic. Some people in their late twenty’s might have preferred Sonic the Hedgehog in their day, but Mario and Luigi are by far the best known game figures. As well as the most famous plumbers ever.

Graphics

Mario and Luigi are made of a few big pixels, that’s no secret. So are the enemies. The levels are designed quite creatively and with lots of alternation.  

Sound

It’s like with Zelda: the theme does not get old. And the underground level and the castle music are classics as well.

Instant Fun Factor

The difficulty level of Super Mario Bros makes it possible to play arcade style. The fact that you can run of swim through (or over) most levels of this game without being hurt adds up to this conclusion.

Long Term Fun Factor

Even though almost everybody knows them, there are still a lot of secrets in Super Mario Bros. You’ll find that when you’re playing it for a very long time that you will have to find some of them again.

Graphics: 16/20
Sound: 16/20
Playability: 18/20
Instant Fun Factor: 19/20
Long Term Fun Factor: 19/20

Total score: 88/100


!The Legend of Zelda (1986)!

The Golden Cartridge shouldn’t have been carrying the data of any other game (except the second Zelda-game of course): because The Legend of Zelda is the Gold medallist amongst the NES-games. Maybe even of all the games. There is only one rating fitting for The Legend of Zelda: the maximum score. It is original, entertaining, can be played both for a short while as over and over again.

Graphics

Graphically the game has a very high variation for a NES-game. Meaning, there are a lot of types of areas, from forests to castles. It isn’t spectacular even for an 8-bit game, but it’s so functional that it doesn’t matter.

Sound

Admitted: you will still hear the theme of The Legend of Zelda at night, going on and on. But it’s a great theme. Of course there is also the Castle theme, but that’s very relevant and spooky.

Playability

The Legend of Zelda is played in a top down perspective. Hyrule (the fictional world where this game is situated) is immensely large for a NES-World. The creators made this possible by making separate areas and linking them altogether. When you move to a next area you see yourself moving on the world map. In theory you’re able to get anywhere in the world right from the start, although you’ll need items to enter some areas. Links movement is easy to control and accurate. Because of the top down perspective you’ll be able to avoid enemies much more fluent than in 2D-games.

Instant Fun Factor

The first time you play this game you’ll probably wonder what you have to do. It’s not build up the way that 9/10 NES-games are: going from level to level or from stage to stage. The levels are integrated castles who you can find on the world map. So you might do Level 3 before you do Level 1, although the first castle is easiest to find. The Legend of Zelda is meant to be played for a long time rather than a short, but still you’ll like when you start playing. You can also gamble, which is the start of a Zelda-series tradition adding mini games that aren’t necessary at all, but that are fun.

Long Term Fun Factor

The coin system, key system, the size of your inventory, the fact that you can use two weapons in stead of one, the fact that you can blow holes in the wall or burn bushes to find secrets: it all adds to the long term fun. When you have finished all nine castles, you will have to start over once more. Only now the variables are mixed up again. So you can start experimenting all over again. You can finish the game without finding all the secrets, but it will be harder.

Graphics: 20/20
Sound: 20/20
Playability: 20/20
Instant Fun Factor: 20/20
Long Term Fun Factor: 20/20

Total score: 100/100

Tuesday, November 30, 2010

Punch Out!!! (1990)

Punch Out is very comparable to World Cup, in the way that it’s not an attempt to accurately interprate a sport. With the limitations of the Nintendo Entertainment System that is probably a good choice. The angle is well chosen: you see yourself from behind, been able to block, avoid right or left and punch, rather than a view from the side, which is pretty common in 8-bit fighting games. It makes it impossible to play rather quickly with the footwork left and right, avoiding your opponents fist.

Graphics

Punch Out tries to entertain the player with a large variation of over stereotypical opponents that are way too big, while you are way to small. A German that’s looks like a World War One Fighter pilot and a Japanese guy that looks like a young Mr. Miyagi. Only with fists the twice the size of your head.

Sound

The in game music is constantly the same, so that will effectively start to annoy you after a while.

Playability

There is not much you can do: punch, evade, block or move left or right. You can punch in the stomach on the head (right with A, left with B). So it’s pretty easy to play. You have to adjust tactics when new opponents appear though. Your coach will give you clues how to defeat certain opponents. The further you go, the more movies your opponents will have.

Punch Out reacts very well to your commands, even when the pace is up.

Instant Fun Factor

It can be played as a arcade game, because it’s not hard to control. Playing it better and faster will take some more time though.

Long Term Fun Factor

Punch Out forgives your losses, something most of the Nintendo Entertainment System (NES) sports games don’t. Meaning: it works in rankings, starting at Minor Level, you have to win three times to promote. But you can also relegate (accept when you are fighting your first fight), so you can play a weaker opponent again and learn to control the game better.

Punch Out is not a game that you can play for hours, but getting the most out of this game will take some time. While playing you’ll find out that defeating the latter opponents will take more than then pressing A and B.

Graphics: 15/20
Sound: 12/20
Playability: 18/20
Instant Fun Factor: 14/20
Long Term Fun Factor: 16/20

Total score: 75/100

Excitebike (1984)

This game is probably the most instant fun the Nintendo Entertainment System can offer. Being as old as the machine itself, it offers a very simple feature that made this game way ahead of his time: you can build your own tracks.

Graphics

You see your bike sideways, riding from left to right. You can also move up and down five lanes to avoid certain obstacles. The graphics are simple even for a NES-game, but that’s no surprise since the game is 26 years old.  

Sound

The main theme might be one of the best known of the system. During the game you can only hear your bike, which is a lot better than hearing some annoying theme over and over again, like in some other NES-games

Playability

You can control Excitebike pretty much instantly. You can go up or down the lanes, you can accelerate normally or you can push your bike harder, risking overheating it. That’s pretty much it. The only that can go wrong is that you tumble over or your bike overheats. When playing “Selection B”, you have opponents that might run you over. Trying the same to them becomes the next challenge.

Instant Fun Factor

I have never met anyone that didn’t like Excitebike instantly. The first two tracks are easy enough to get how the game works. Then the fun can start.

Long Term Fun Factor

Because you can create your own tracks, the number of possibilities are endless in this game. And that’s something for a game that was released back in 1984. You can build a track with choosing from 19 obstacles, and make the race up to 9 laps long. Saving and loading a created track is also possible, although it takes a while. If you haven’t played this game for twenty years and decide in a nostalgic mood that you might try if you still like playing this: I assure you, you will.

Graphics: 12/20
Sound: 14/20
Playability: 20/20
Instant Fun Factor: 20/20
Long Term Fun Factor: 20/20

Total score: 86/100

World Cup (1990)

Game with a very high fun factor, playable for up to four people at a time. World Cup does not attempt to be realistic at all, which is pretty impossible to do with an 8-bit system anyway. There is no referee and no offside, you can make a foul but with some luck your opponent will remain on the grass, red and yellow cards aren’t to be feared. It’s the best soccer game for the Nintendo Entertainment System.

Graphics

The ball is a third the size of the players, the measurements of the field aren’t even to close to reality and the players have a figure that makes it impossible for them to have a neck. You’ll probably start laughing right away when you start this game up for the first time.

Sound

The fact that the matches are pretty long and the music is annoying will probably drive you nuts.

Playability

The choice to give you only one player in control in stead of the whole team by a switching button makes this game different. You can give your teammates commands, but you can’t do any more than make them pass or shoot. When you are playing World Cup for the first time you’ll need a minute to get the system under control. But then, after just half an hour you’ll probably have figured out how to score with a diving header or a bicycle kick. Also the game offers you the possibility to change your starting line up and to instruct your team mates. In 1990, that was pretty new.

Instant Fun Factor

The looks and feel of the game, the fact that you can knock out an opponent for minutes without consequences, and the fact that the controls aren’t that hard to learn makes this game a game that can be played Arcade-style.

Long Term Fun Factor

The one player modus takes a very long time to finish without codes. You can’t set any timers. In the first rounds you’ll be likely to score 20 times, so those games can take a pretty long time. In multiplayer mode the game stays fun to play, because you have a lot more influence on the game then with other 8-bit soccer games. Especially the pace of your turning while dribbling makes that you can outskill your opponents. Because of the tactical possibilities the game leaves you room to experiment for a while. Some players have special abilities, this takes away the constant repetition of the game.

Graphics: 18/20
Sound: 10/20
Playability: 16/20
Instant Fun Factor: 20/20
Long Term Fun Factor: 16/20

Total score: 80/100